Description
✓ 【AMVR Patented Original Design】For preventing the touch controllers from being thrown out while playing games. And for protecting the touch controllers from impacting, scratching and soiling.; ✓ 【Premium Material 】The touch controller grip cover is made of premium environmentally friendly TPU...
User reviews
I'm in a good position to review the AMVR Touch Controller Grips having spent the last few months using the competing product, Mamut's Touch Controller Grips. While I am a big fan of Mamut's product, AMVR's in this case, is superior in a number of ways. First & foremost, the ergonomics are better, the Mamuts fit my hands well but the AMVR grips have a more comfortable contour, particularly the lower half near the cinch point for the straps. Speaking of the straps, the main reason I wanted to give these a try, the elastic one piece strap vs. the double shoestring style of the Mamuts work MUCH better, they don't slip around once on unlike the Mamuts so you don't feel the need to constantly adjust them during use which is a major plus. Comfort is noticeably better as well. Additionally, there are 3 slots for various hand-sizes to choose from when installing the straps. The cinch point mechanism for tightening/loosening the straps is also captive, unlike the Mamuts... a minor point but worth mentioning. It's just a more well thought out & executed product in my firm opinion. Value - w/ the AMVR grips you get two sets of straps, a red/blue pair & black pair. Also included are additional velcro straps for securing the top of the grip to the Touch Controller ring. In all likelihood you'll never need them but it's a nice addition & another example of AMVR going above & beyond to look out for the customer. Another cool value add is their lense shield for use when transporting your Quest or Rift S, it's well made & cost $10 or so separately. Also included is their silicone nose piece which effectively blocks 95% of the light-bleed from around the nose area on the Quest (I love it as it helps w/ immersion). Price - these are considerably less pricey than the $37.95 Mamut grips. Speed of delivery - I realize demand is high & supply is a bit tight as AMVR ramps up their product supply chain but if you keep an eye on the Amazon listing, you'll find them available every week or so (currently listed as out of stock & unavailable but give it a few days & they'll be available again). As for the Mamuts, availability is better now than when I got them but they ship from Sweden if I remember correctly & took 3 or so weeks to arrive. All that being said, not trying to hate on the Mamuts, they make a solid offering but the AMVR grips are the better & smarter buy in ever way. In closing, even if you could order the Mamuts today vs. waiting a week or so for the opportunity to order the AMVR grips... I'd wait & order the better product.
1) The ergonomics appear to have been designed around gorilla hands. Attempting to hold the controller with your fingers in the designated locations is uncomfortable and impractical.2) The plastic base, the 'grip' portion of this item, is the same or a similar material to the controllers. This material has very little grip and thus 'throwing' anything in-game can create a lot of slippage. At top speed the controller often slips out of my hands with and without the grip.3) The rubber strap is far too elastic. Every throw, even at moderate speeds, caused the band to bend to such a degree as to allow the controller to almost completely leave my hand.All points together make for a very unpleasant experience. To the point where I would say that these grips are absolutely useless to anyone who is actually in need of grips for their Rift-S Touch Controllers. The only people that could *possibly* give this product a positive rating are those that don't need grips to begin with and just want to waste money on accessories.Look elsewhere.
Simply put, the grips feel fantastic and I love the pseudo-Knuckles controller feel. Being able to completely let go of the controller but still have a handle on it adds that little bit of extra immersion from games that you can't get normally (unless you own Knuckles controllers already of course).My ONE problem with the kit is the lens protector. I don't know what to say about other headsets, but my Oculus Rift S has an infrared sensor in between the lenses to detect when something's blocking light so it knows when the headset is being put on. The problem with this is if I want to keep my headset plugged in AND have the lens protector on while I do other things, it will think I'm wearing the headset and activate my controllers along with it (something I don't want to waste energy on considering they use batteries). To solve this issue I had to manually take some scissors to the lens protector and cut out a V shape from the top so they wouldn't cover the sensor. This might not be an issue to everyone but I feel like it would be a good idea to design the lens protector with that V shape in mind so that the headset doesn't turn on. Again, the design might be different for other headsets and the IR sensor may be located elsewhere, but at least for the Rift S this was my problem and solution for it.